﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using SpriteClasses;

namespace FrostFights
{
    public class Icicle : Projectile
    {
        protected static float initialSpeed = 300f;

        public Icicle(Vector2 firingPosition)
            : base(Game1.icicleImg, 5f, Game1.Gravity + new Vector2(0, 2000), firingPosition, new Vector2(0, 300), 0.0f, initialSpeed, 0.75f, SpriteEffects.None)
        {
            damage = 10;
        }
        public override void Update(GameTime gameTime, GraphicsDevice Device)
        {
            base.Update(gameTime, Device);
        }
        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
                base.Draw(gameTime, spriteBatch);
        }
    }
}